Realistic gun fight game vagas4/12/2023 ![]() ![]() Version 12: Version 12 brings melee weapons in line. Version 14: This version give energy shots more AP along with additional AP to certain energy weapons over and above that. This also fixes a few power armor values. Version 15: This version fixes a problem with DT changes not being properly applied and removed on the fly. Version 16: Bug fixes - DT will only be reduced by melee attacks at the very instant of impact, no more lingering DT problems, even when switching targets constantly. All other changes and improvements retained. Version 17: Problem scripts completely removed. Just put the pnv.esp file in your data folder and load it last. A Deathclaw with shrug off small arms fire and you don't want to bring a pea shooter to try and take on a robot sentry, as it wont do any damage. Keep in mind that you will need the right tool for the job to bring down tougher enemies. This mod makes armor matter, so don't forget to bring protection as it will drastically increase survivability. This makes for a highly dynamic combat experience that can change in an instant and have much more to do with character skill and having the types of weapons appropriate for a particular armor. Armor piercing ammo has been adjusted to be in line with new armor values and larger caliber AP ammo is very effective against heavily armored opponents (and you). The result of these changes is that unarmored opponents become quite vulnerable, with hollow point rounds simply shredding their soft flesh and heavily armored opponents becoming much more formidable, just as they really would be. All weapons do more realistic damage but skill is important for being able to get the most out of any particular weapon. Most armors have had their DT values as much as doubled and skill plays a bigger role in weapon damage now. This will make combat less forgiving but more realistic as far as the effects of armor and weapons go. The damage and armor numbers are based on that for the most part with some tweaks for playability. I am an engineer, and I decided on the numbers thorough some reasonably complex math to visualize how the progression slope for combat looks as compared to vanilla new vegas. It would be nigh impossible to take out someone in power armor with small arms pistol fire, and someone unarmored will be extremely vulnerable to all kinds of attacks. Now there is a big difference between someone that is unarmored and someone that is in power armor. This is a simple mod that makes armor and weapon interactions more realistic and gives weapons more punch. NEW VEGAS: REALISTIC BATTLE AND DYNAMIC COMBAT IF YOU LIKE THIS MOD, PLEASE ENDORSE IT AS THAT IS THE ONLY WAY OTHERS WILL FIND IT. I should have more time now to come and give some much needed updates. Okay, so i didn't realize someone had already made some dlc patches for NVRBDC, so feel free to use those, and thank you to the modder that saw fit to provide those in my absence. There is a new version of NVRBDC in the works that will allow various options to be changed to suit the players preferences. Load the patches after pnv.esp, but it doesn't matter what order you put the compatibility patches in. They can be found in the optional files section. Just be sure to snag the compatibility patches in the optional file section here. Project Nevada and Powered Power Armor are both amazing mods that work together with NVRBDC very well and add a lot to the experience of New Vegas. New Vegas Bounties 1 (NVBounties 2 patch is not up yet, sorry for any confusion) Went ahead and made compatibility patches for the following mods. ![]() I am working towards universal compatibility with mods by altering DT and damage via scripts, and I want to make the mod have more customization available. I just need to do some substantial testing before I put it into the wild, so there isn't another problem with DT being set wrong. This version is not the new scripted version that I am working on. Version 19 removes some old gameplay changes unrelated to the purpose of the mod. This should fix some problems with balance and problems of omission. I uploaded version 19 of the base mod, along with new compatibility patches for Project Nevada and Powered Power armor.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |